// Input: an x, y pair between (0, 0) and (256, 256) // Output: a "darkness" value between 0 and 1. var filter = function(x, y){
return y / 256;
}; Draw with noise Draw with grayscale
};
Examples: Plain noise Vertical gradient Bilinear gradient Sine wave gradient Circle gradient 1 Circle gradient 2 Plain old circle Simple checkerboard Fancy checkerboard Checkerboard xor circle Mandelbrot fractal
This project on Github